![]() ![]() The table determines only the size and difficulty of landing the fish. ![]() On a succesful catch the DM then also rolls a D100 on the table below to determine the size of the catch and the difficulty of the player landing said catch. Using the above example the player rolls a percentile dice along with a D10 combined to give the result aiming to roll between 1-44 upon doing so they catch a fish. This means that to catch a fish the player must roll within their chance to catch on a D100. This is the final modifier that changes the chance to catch from 77/23 to 56/44 in favour of the fish. The player then casts their lineby making a straight dexterity check and adding the total of their roll and Dexterity modifier to their chance to catch odds.Įxample: The player casts their line making a Dexterity check, rolling an 18 and adding their modifier +3, for a total of 21. Use the tables below for skill, gear and bait modifiers.Īpplying any of the above modifiers combined with the already calculated odds gives the odd to catch before the line s cast.Įxample: The players fishing skill is ‘Angler’ and they are using a ‘Collapsable Rod, Reel, Weight & Float with live bait’ this gives a total modifier of +13 This changes the chance to catch from 90/10 to 77/23 in favour of the fish. The better gear and bait that is used can also improve the odds in favour of the player. These odds can be further altered in two ways, the use of better gear or a greater knowledge of fishing, the more the player fishes the better they understand the skills involved. Should the player chose a location where there is a fish the odds remain the same, for every five foot from a fish location the odds decrease against them by 15.Įxample: The player chooses a spot on the map ten foot from the nearest fish location this changes the initial 60/40 chance of a catch to 90/10 in favour of the fish. Theses odds change depending on where the player choses on the map to cast their line. Initially with no knowledge of fishing the player has a 60/40 chance, in favour of the fish, to catch something. The DM with his own copy of the map secretly places the locations of fish on the map. ![]() It's a bit of a read but I would be intrested in the opinions of others.Ī fifty foot area map focusing on the body of water being fished, this could be smaller depending on the location, divided into a five foot square grid is presented to the players. Have I over complicated things, is there something missed or something you would suggest to improve it. What I'm looking for here is feedback from other DMs. ![]() It could also however be used during downtime whilst travelling by ship or boat. It does require a little mental arithmetic. I like many other DMs will rely on a survival check possibly combined with a strength check to land any fish they may catch.Īs my players find themselves with some spare time on their hands one thing happening in the city is a fishing contest which they can take part in and so I initially came up with this as a means to running the contest. A home brewed fishing mechanic, in general if my players are mid adventure and are in need of fish for some reason generally food. I'm posting this here for fellow DM's and or players to have a read and tell me what they think. ![]()
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